AI Insights · Timothy · October 2021
Top 5 Dynamic Games on Android in Netherlands Q3 2021
Explore the performance of the top 5 dynamic games on the Android platform in the Netherlands during Q3 2021, featuring download trends, revenue insights, and active user metrics.
In Q3 2021, the Netherlands saw significant activity in the dynamic games category on the Android platform. Here, we delve into the performance metrics of the top 5 games, highlighting trends in weekly downloads, revenue, and active users. The data presented is sourced from Sensor Tower.
100 Years - Life Simulator
100 Years - Life Simulator saw a notable increase in weekly downloads early in the quarter, peaking at approximately 17K downloads in the week of July 26. However, this trend reversed through the quarter, with downloads decreasing to around 1K by the end of September. Active users followed a similar pattern, rising to about 26K in early August before declining to roughly 3K by the end of the period.
Roblox
Roblox maintained a steady revenue stream throughout Q3, with weekly revenue consistently around $20K to $24K. Weekly downloads fluctuated slightly, peaking at 8.3K in mid-August and stabilizing around 6.9K at the quarter's end. Active users remained robust, with a small dip in early September but recovering to approximately 544K by the end of the quarter.
Evony: The King's Return
Evony: The King's Return experienced a relatively stable revenue performance, averaging around $12K to $14K weekly. Downloads peaked at 9.2K in late July but saw a gradual decline to about 3.8K by the end of September. Active users reached a high of nearly 25K in late July, tapering down to around 17.6K by the end of the quarter.
100 Mystery Buttons - Escape
Launching in mid-August, 100 Mystery Buttons - Escape quickly gained traction, peaking at nearly 26K downloads in the last week of August. However, downloads dropped sharply to around 1.4K by the end of September. Active users mirrored this trend, with a high of approximately 32.6K in late August, declining to about 4K by the end of the quarter.
Pokémon GO
Pokémon GO continued to generate substantial revenue, peaking at $50K in early August and maintaining a range of $26K to $33K towards the end of the quarter. Downloads peaked at 9.2K in mid-July, with a gradual decrease to around 3.8K by the end of September. Active users remained strong, reaching nearly 438K in early September before settling around 363K by the quarter's close.
For more detailed insights and data, visit Sensor Tower.